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- Waiting List 1 2 3 – Create Countdown Timers Countdown 20 Minutes
- Waiting List 1 2 3 – Create Countdown Timers Countdown Clock
Mission War is a capture-the-flag type game that pits up to 200 players against each other in a single arena.Generally the nation that uses the best teamwork wins. European roulette table. Players are usually effective only in groups of 3 or more.
Story[edit | edit source]
Countdown Timer 782 inspirational designs, illustrations, and graphic elements from the world's best designers. Create countdown timers in your Mac Menu Bar. WaitingList takes a new approach to scheduling. Like an hourglass, it shows you exactly how much time you have left until an event or deadline. Its neat list of countdown clocks help you visualize exactly how your future fits together, and motivate you to get ahead of your to-do list. Create a Countdown Timer that counts down in seconds, minutes, hours and days to any date, with time zone support. It also counts up from a past date.
After the fall of the Sage Tower, Capella and Procyon decided to pursue their principles and established two different nations, each named after themselves. The nations come into conflict with each other because of their opposing principles.
Quick instructions if you are a newbie to Mission War:
- You need to kill Legacy Guardians. Press M to show the map and go to the closest Green or Red base.
- If you die, click 'Resurrect at Point', and then click on a big Blue Arrow on the map.
- You want to get 30 points before the time runs out:
- Attacking Legacy Guardians is the best way to get points.
- Attacking enemy players also gets you points.
- You get points for taking damage.
- Try to stay with a group; the bigger the group the better.
- Regular pots heal a little. Press N and buy Vital Gear(HP), which is much more useful.
- Chat on Loud (/L), in party (/p), or the underused chat channel (/c, this is only party leaders). Try to do what experienced players tell you.
- At the end of the game, if you have 30 points, you win WExp, Alz, and a Mission War Buff Capsule.
Your character must be at least level 52 and be aligned with either the Procyon or Capella nation.
To choose a nation, you must:
- Be at least level 52
- Accept the Nation Quest from Morison (Officer) in Port Lux.
Nation War is divided into tiers according to character level: Wirecast mac full crack.
Tier | Level | Alz Entrance Fee |
---|---|---|
1 | 52 ~ 79 | 50,000 |
2 | 80 ~ 109 | 250,000 |
3 | 110 ~ 139 | 500,000 |
4 | 140 ~ 169 | 750,000 |
5 | 170 ~ 200 | 1,000,000 |
6 | 200 ~ 200 | 1,250,000 |
Nations[edit | edit source]
Waiting List 1 2 3 – Create Countdown Timers Countdown 20 Minutes
Procyon and Capella both have their own color armor and a different look of outfit depending on their class.
- Procyon start in the lower left base of the Mission War map. Each member wears a dark blue Procyon Epaulet which is different for each Battle Style.
- Capella start in the upper right base of the Mission War map. Each member wears a light purple Capellan Epaulet which is different for each Battle Style.
Waiting Lobby (AUTRA)[edit | edit source]
- All players enter the waiting lobby before entering the arena, Tierra Gloriosa.
- Players wait in the lobby with the countdown timer initially at 10 minutes.
- There are 3 NPCs located within the Lobby which provide the following services:
NPC Name | Title | Purpose | |
---|---|---|---|
Procyon | Capella | ||
Ellin | Kate | Grocer | Purchase Vital Packs, SP Packs etc. |
Captain Duke | Madam Delia | Warehouse Keeper | Access personal inventory. |
Kyle | Olivia | Contribution Officer | Exchange WExp for Rune Cubes |
Waiting List & Handicap[edit | edit source]
- If there are less than 10 members on each Nation the game will be even.
- If there are more than 10 members there may be a handicap to one nation which is determined based upon the outcome of previous wars during the day.
- If there are more Procyons than Capellas even considering any handicap, the extra Procyons will be put on the waiting list.
- The waiting list is first come, first serve.
- If you are on the waiting list it will give you your number in line. 'Waiting list 3' means you are third in line to enter.
- People on the waiting list are allowed to enter when either an ally already in the game logs out, or another enemy enters the game.
- The above applies for the duration of the game.
Object[edit | edit source]
- The team that scores the most nation points in 50 minutes wins.
- Team points are scored primarily by capturing bases, by defeating the bases' Legacy Guardians.
- The game can end before 50 minutes is up if one nation captures all the bases. This is a called game.
Capturing bases[edit | edit source]
- There are 17 bases in Tierra Gloriosa:
- A home base for each nation, 2 total
- 3 small bases on each side, near the home base, 6 total
- 3 medium bases on each side, past the small bases, 6 total
- 3 large bases located in halfway between the home bases, 3 total
- Defeat a base's Legacy Guardian to allow base capture
- Capture the base by clicking on the Legacy Barrier.
- A Legacy Weapon and a treasure chest will drop
- The player that captures the base gets dibs on the weapon.
- Anyone can attack the chest and get dibs on M.War potions.
- After your nation owns the base, Force Towers can be built.
Force Towers[edit | edit source]
Another part of Mission War is Force Towers, which are structures that players build to make bases easier to defend.There are two kinds of towers, portable and stationed.
Portable Towers[edit | edit source]
Portable towers are purchased from the shop (N) and can be built anywhere.The size listed by the tower type is the size of its area-of-effect (AoE). A Large tower has a much bigger AoE than a Small tower.
Type | Alz cost | Point cost | Description |
---|---|---|---|
Attack - Large | 1,000,000 | 200 | Attacks nearby enemies automatically |
Attack - Medium | 700,000 | 150 | |
Attack - Small | 500,000 | 100 | |
Attack UP - Large | 1,000,000 | 200 | Boosts nearby allies' attack damage |
Attack Up - Medium | 700,000 | 150 | |
Attack Up - Small | 500,000 | 100 | |
Defense Up - Large | 1,000,000 | 200 | Boosts nearby allies' defense |
Defense Up - Medium | 700,000 | 150 | |
Defense Up - Small | 500,000 | 100 | |
HP Heal - Large | 1,000,000 | 200 | Heals nearby allies automatically |
HP Heal - Medium | 700,000 | 150 | |
HP Heal - Small | 500,000 | 100 | |
Attack DOWN - Large | 1,000,000 | 200 | Lowers nearby enemies' attack damage |
Attack DOWN - Medium | 700,000 | 150 | |
Attack DOWN - Small | 500,000 | 100 | |
Defense DOWN - Large | 1,000,000 | 200 | Lowers nearby enemies' defense |
Defense DOWN - Medium | 700,000 | 150 | |
Defense DOWN - Small | 500,000 | 100 | |
HP DOWN - Large | 1,000,000 | 200 | Lowers nearby enemies' HP automatically |
HP DOWN - Medium | 700,000 | 150 | |
HP DOWN - Small | 500,000 | 100 |
Stationed Towers[edit | edit source]
- Each base has FT Control Panels, or locations for building towers.
- Small bases have 1 control panel
- Medium bases have 3 control panels
- Large bases have 8 control panels
- The control panel becomes usable after your nation captures the base.
- Stationed towers can be purchased with either Alz or Nation Points.
- All can use points when making towers.
- Effect-type towers have a Large AoE.
- Building Resurrection or Warp Tower with alz gives you 9 Score.
Type | Alz cost | Point cost | Description |
---|---|---|---|
Warp | 1,000,000 | 500 | Allows warp to/from other warp towers |
Resurrection | 1,000,000 | 500 | Allows you/allies to spawn here after dying |
Attack | 1,000,000 | 200 | Attacks nearby enemies automatically |
Attack UP | 1,000,000 | 200 | Boosts nearby allies' attack damage |
Defense UP | 1,000,000 | 200 | Boosts nearby allies' defense |
HP Heal | 1,000,000 | 200 | Heals nearby allies automatically |
Attack DOWN | 1,000,000 | 200 | Lowers nearby enemies' attack damage |
Defense DOWN | 1,000,000 | 200 | Lowers nearby enemies' defense |
HP DOWN | 1,000,000 | 200 | Lowers nearby enemies' HP automaticaly |
Legacy Weapon[edit | edit source]
You can obtain and wear a Legacy Weapon when you become level 52. The Legacy Weapon is only available during Mission War it is dropped by killing a Legacy Guardian.Legacy weapon gives you these stats:
Waiting List 1 2 3 – Create Countdown Timers Countdown Clock
- Attack : +250 (Magic and Attack are reverse for Sword based classes)
- Magic : +370
- Attack Rate : +2200
- Critical Dmg. inc : +70%
- Critical Rate inc : +15%
- HP Steal 3% of the total damage
- MP Steal 3% of the total damage
- Magic Skill Amp : +5%
- Sword Skill Amp : +5%
- Defense : +120 (FS have 150)
Points[edit | edit source]
Points are scored in plenty of ways:
- Attacking enemies
- Receiving damage
- Healing allies
- Building Force Towers with Alz
- Blocking or Evading enemy attacks
- Debuffing targets
- Buffing allies
The formula to calculate points is: [Offensive score+ Heal Amount + Defensive score +(Force Tower Build time(sec) x 600]/10,000
So every 10k damage you do or take earns 1 score. An enemy nation kill or your own death will automatically reward you an additional 10k damage dealt (1 point).
Press the V key and click the Details tab to see your current points.
Nation Reward[edit | edit source]
Once a week, the result of the Mission War (Lv170 ~ Lv190) will determine which nation receives the Nation Bonus. This war is known as Bonus War
- CABAL (NA-Global): held on every Saturday, 9PM (CABAL TIME)
All members of the nation that win Bonus War receive the following bonus for the next seven days.
- All Map Drop Rate 10%
- All Map Skill Exp 10%
- All Map Exp 10%
- [Premium Only Warp Point]
- Frozen Tower of Undead Entrance
- Forgotten Temple Entrance
- Illusion Castle Entrance
- Altar of Sienna Entrance
- Maquinas Outpost Entrance
Personal Reward[edit | edit source]
Alz & Buff Capsule Cube[edit | edit source]
- Members of the winning nation will receive an Alz reward in proportion to their battle expense and a Mission War Buff Capsule Cube
- High ranking players will receive an Alz reward regardless of their nation.
- Players who scored 180 points or higher additionally receives a certain % of alz used for buying vital gears(HP, SP).
WExp[edit | edit source]
- You receive WExp (War Experience) if you collect 30 or more points in Mission War regardless of nation.
- See War Experience for more information on WExp calculation.
[[1]][[2]]
In the third part of this tutorial, you'll add a countdown timer to track the number of seconds that remain for the quiz taker to finish.
Note
This topic is part of a tutorial series about basic coding concepts. For an overview of the tutorial, see Tutorial 2: Create a timed math quiz.
To add a countdown timer
Add an integer variable that's named timeLeft, just like you did in the previous procedure. Your code should look like the following.
Important
Use the programming language control at the top right of this page to view either the C# code snippet or the Visual Basic code snippet.
Now you need a method that actually counts the seconds, such as a timer, which raises an event after the amount of time that you specify.
In the design window, move a Timer control from the Components category of the Toolbox to your form. Bet365 vegas casino.
Cryptey a menu bar cryptocurrency ticker 1 4 4. The control appears in the gray area at the bottom of the design window.
On the form, choose the timer1 icon that you just added, and set its Interval property to 1000.
Because the interval value is milliseconds, a value of 1000 causes the Tick event to fire every second.
On the form, double-click the Timer control, or choose it and then choose the Enter key.
The code editor appears and displays the method for the Tick event handler that you just added.
Add the following statements to the new event handler method.
Based on what you added, the timer checks each second whether time has run out by determining whether the timeLeft integer variable is greater than 0. If it is, time still remains. The timer first subtracts 1 from timeLeft and then updates the Text property of the timeLabel control to show the quiz taker how many seconds remain.
If no time remains, the timer stops and changes the text of the timeLabel control so that it shows Time's up! A message box announces that the quiz is over, and the answer is revealed—in this case, by adding addend1 and addend2. The Enabled property of the startButton control is set to true so that the quiz taker can start another quiz.
You just added an
if else
statement, which is how you tell programs to make decisions. Anif else
statement looks like the following.Note
The following example is for demonstration only--don't add it to your project.
Look closely at the statement that you added in the
else
block to show the answer to the addition problem.The statement
addend1 + addend2
adds the values in the two variables together. The first part (sum.Value
) uses the Value property of the sum NumericUpDown control to display the correct answer. You use the same property later to check the answers for the quiz.Quiz takers can enter numbers more easily by using a NumericUpDown control, which is why you use one for the answers to the math problems. All of the potential answers are whole numbers from 0 through 100. By leaving the default values of the Minimum, Maximum, and DecimalPlaces properties, you ensure that quiz takers can't enter decimals, negative numbers, or numbers that are too high. (If you wanted to allow quiz takers to enter 3.141 but not 3.1415, you could set the DecimalPlaces property to 3.)
Add three lines to the end of the
StartTheQuiz()
method, so the code looks like the following.Now, when your quiz starts, the timeLeft variable is set to 30 and the Text property of the timeLabel control is set to 30 seconds. Then the Start() method of the Timer control starts the countdown. (The quiz doesn't check the answer yet—that comes next.)
Save your program, run it, and then choose the Start button on the form.
The timer starts to count down. When time runs out, the quiz ends, and the answer appears. The following illustration shows the quiz in progress.
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Math quiz in progress
To continue or review
To go to the next tutorial step, see Step 4: Add the CheckTheAnswer() method.
To return to the previous tutorial step, see Step 2: Create a random addition problem.